DIS • Designing Interactive Systems

[Workshop] Advancing Creative Physical Computing Education (2024)

Designing, Sharing, and Taxonomizing Instructional Interventions


Screenshot 2024 06 28 at 2.52.02 am.png ha

Description

Physical computing is a materially rich practice that connects across skills in STEM, design, arts, and creativity. It also offers learners a means of making personally meaningful, computational artifacts that support creative development, resonate with personal identities, and access a history of craft and culture.Yet, physical computing instruction remains a complex instructional practice that requires navigating computation and reasoning, engineering and mechanisms, and creativity and problem-solving between physical and virtual spaces. Spurred by the pandemic, the shift to remote instruction fostered a wave of creativity in physical computing instruction and new lines of inquiry around access and inclusion, resilient learning, and the creativity, craft, and culture found in physical computing. This one-day workshop will convene a network of researchers, educators, and designers to uncover, share and reflect on our creative instructional responses. We will develop a set of agendas for continued innovation and inquiry in creative physical computing education in post-secondary contexts. Our aim is to cross-pollinate research agendas and strengthen educational approaches in critical STEM and design practices.

Photos

Links


Authors

Daraghbyrne.jpeg ha
Daragh Byrne
Kayla.jpg ha
Kayla DesPortes
Dsc 0364.jpg
Noura Howell
Marti louw 2019.png.webp ha
Marti Louw
Sarahstermanuiuc.png ha
Sarah Sterman
Fps2019 fullres 9ct.png ha
Cesar Torres